The core gameplay mechanic is even more unique than that though, as it revolves (the character names were a clue here) about numbers and rolls of the dice – or rather your new friend Dicey. It’s a fairytale-like premise, and the visual style fits that in a “Nightmare Before Christmas” kind of way to make for some great audiovisual storytelling. A while later, a chance encounter with a mysterious figure draws Even in, and sets her off on a grand adventure to reunite with her sister. When your sister Odd is taken by the Queen on her twelfth birthday, it breaks Even’s heart – though others seem strangely unfazed. You play as a young girl called Even, who lives in a world called Random. They’ve developed other games (like Fe) as well, but those three have such a unique look and feel to them that it’s a style you can’t find anywhere else – and it’s back for Lost in Random!ĭespite a similarity in style, Zoink’s games always feel different from one another, and it’s no different for this one. Coming from the team at Zoink (now part of Thunderful), this is a game from the team behind games like Stick It To The Man, Zombie Vikings and Flipping Death. Part of the EA Originals label, the reason we had Lost in Random in our sights was the development team behind it. Read on to find out how we think it turned out. We had been very much looking forward to EA’s Lost in Random, which was just released for Xbox One, PlayStation 4, PC and Nintendo Switch.
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